Simplomacy Dev Log #6
Simplomacy » Devlog
Hi Future World Leaders! Since the last dev blog, we've done a load of planning and now development is starting to really come together nicely! Here's what has been added to Simplomacy:
Crafting
- Added the background coding for the crafting system
New Game
- Added a results poll when you start a game so you can see how you beat the opposition
Private market
- Black Friday offers a random % discount on all resources
- Cyber Monday offers a random % discount on electronic-based resources
Resources
- Added military drone as a resource
Territories
- Added income and expenditure figures for all countries
- Added citizen/leader names to a lot of territories
UI
- Added a loading screen when creating a new game
- Added tips to the loading screen
- Added splash screen
war
- Added the ability to see a list of wars (active and historical)
- Background war improvements
World Leaders
- Added Charismatic trait which gives a +2 starting relationship boost to all territories
Other
- Saving/Loading improvements
- Optimisation
Big Fixes
- Fixed issues when creating a new game whilst already in a game
- Fixed news articles reappearing from a previous game when creating a new game
- Fixed social media having notifications with no posts
- Fixed social media posts reappearing from a previous game when creating a new game
- Fixed some resources not having names appear in-game
- Fixed sub territories having different leaders to the main territories
- Fixed the player's character not being set correctly on a new game
- Fixed {Demonym} tag not working correctly
Your Suggestions
- We have now added a suggestions thread to the official Simplomacy Reddit. Please log all of your suggestions here as it's the only place we can guarantee to see them!
What would you like to see in the next dev blog? Let us know on our socials!
Follow Simplomacy
Keep up-to-date with progress on the following platforms:
Simplomacy
How will you lead?
Status | In development |
Author | InstCoffee |
Genre | Simulation |
Tags | Alternate History, Character Customization, government, Meaningful Choices, Procedural Generation, Text based, world-simulation |
Languages | English |
More posts
- Simplomacy Dev Blog #11Aug 06, 2023
- Simplomacy Dev Blog #10Jun 11, 2023
- Simplomacy Dev Blog #9Jun 11, 2023
- Simplomacy Dev Blog #8Jun 11, 2023
- Simplomacy Dev Log #7Mar 06, 2023
- Simplomacy Dev Log #5 - We're Back!Nov 13, 2022
- Simplomacy Dev Log #4 | Short but sweetApr 05, 2022
- Simplomacy Dev Log #3 | More events, new features & nukes?!Mar 19, 2022
- Simplomacy Dev Log #2 | More Progress With ResourcesMar 12, 2022
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