Simplomacy Dev Log #5 - We're Back!


Hi everyone!

Apologies for the amount of time it's taken to get the 5th Dev Blog out, it's been an incredibly busy few months for the both of us.

Knighty got married in May and is now expecting his first child, which we now know is going to be a boy! His expected release date is 15/03.

Cotton has recently moved into a new house and because of this, he has been without a setup, internet, etc but now everything is back up and running.

So, after the manic few months, we're back in business and cracking on with the development of Simplomacy!

We've now officially confirmed that the game is planned for a 2023 release, and will not be getting a release this year. (Shock)

Right, since our last dev blog, we've added:

Your Suggestions
  • We have now added a suggestions thread to the official Simplomacy Reddit. Please log all of your suggestions here as it's the only place we can guarantee to see them!
Events
  • Added more depth to existing events
Historical Events
  • Added the ability to view other territory's historical events
  • Made it easier for the devs to add historical events to territories
Military Alliances
  • Added 3 new default military alliances
News Article
  • Added a special icon for trade-related news articles
  • News articles now appear when nuclear strikes happen
Private market
  • AI territories can sell resources to the private market (which can then be bought by other territories)
  • Only resources that can be sold to the private market can appear as weekly deals
  • AI territories can sell resources to the private market (which can then be bought by other territories)
relations
  • Added the ability to see the last 5 relationship modifiers when clicking a territories option of you
  • Added 9 modifiers that can affect relations
  • Made it easier for the devs to add default relationship modifiers to territories
social media
  • Citizens post on social media about a nuclear war declaration
  • Added a new social media username
  • Added more daily social media posts
Territories
  • Added 'money' where possible to territories
  • Added an option to remove disputed/contested territories from appearing in-game
  • Added citizen/leader names to a lot of territories
  • Added Transnistria (Now all countries are in the game!)
Territory Information
  • Added a note when viewing a territory's details advising if the territory is a nuclear power
War
  • Military alliances are now taken into account when war is declared
  • World leaders will condemn nuclear strikes if they don't agree with them
  • Added 2 historical wars as historic events which influence relations

As an example, with the Ukraine war added to the game as a historic event, Ukraine and Russia will be starting the game with a broken relationship, etc.

UI
  • New UI style
  • New logo and game icon
Other
  • Added Freesound to credits
  • UI tweaks
  • Lots of bug fixes which don't really matter to you as you can't play it yet
  • Optimisation tweaks

What would you like to see in the next dev blog? Let us know on our socials!

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Keep up-to-date with progress on the following platforms:

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