SimMayor 1.2.0


This Update

FARMS!

Changelog

Ads: Lowered frequency of ads 
Biography: The biography areas of investment has been expanded to include Farm buildings 
Building Details: Added supported population values to Fire and Police buildings 
Building Details: Added the ability to view resources (if the building produces some) 
Buildings: Added 1 new police building 
Buildings: Added 2 new fire service buildings 
Buildings: Added 6 new commercial buildings 
Buildings: Added Farms with 10 new farm buildings 
Disasters: Added 1 new disaster 
Emergency Services: Reworked how Police and Fire Service coverage is calculated (now matches medical) 
Engine: Added building requirements to buildings (e.g. you'll need a farm to build a farmers market) 
Engine: Added building requirements to planned events (e.g. you'll need a pumpkin farm to plan pumpkin carving) 
Events: Added 3 new events 
News: Added more headlines 
Planned Events: Added 5 new events to plan 
Resources: Added 12 new resources 
Resources: Farms generate resources which are stored in your city to be sold 
Sandbox Mode: Removed Cuppy advice in Sandbox Mode 
UI: Added icon to crane fly event 
UI: Added the building name to the building unlock requirements pop-up 
UI: Fixed a handful of incorrect names assigned to buildings when bought

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